Carnivores Triassic

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Carnivores Triassic

Postby P.Rex » 02 Feb 2013, 10:53

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Back in September 2007, when the art of crafting Carnivores mods was in its infancy, I have conceived the idea of "the next game in the Carnivores series"- a game which, like the last title in the series, Ice Age, would be based around the animals and vistas of a certain period in history. For that mod I have chosen to focus on the Triassic- the period of great deserts and early dinosaurs.
Despite being awfully buggy and lacking many assets, the mod achieved great popularity, to the extent that long after its discontinuation it has inspired a few imitations bearing the name.

But now, with people being able to make maps, weapons, and even new animal models, it's time for me to bring it back.

Presenting...

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Unlike the first version, which was a mediocre Carnivores 2 mod, this one will be a mod for Carnivores Ice Age, allowing for the benefit of the supply ship as well as a more challenging hunt.

The Story:
In Carnivores 1, 2 and Dinosaur Hunter, you've explored the tropic and sub-arctic regions of the planet FMM-UV32, where thick forests and jungles grow teeming with dinosaurs. In Carnivores Ice Age you headed up north, exploring the icy taigas of the arctic in search for prehistoric mammals...

Now, it's time for you to move on south- just recently, DinoHunt Corporation's probes have discovered new lands, down below the equator, dominated by arid deserts, dry savannas and steaming megavolcanoes, among others- and inhabited by synapsids, basal archosaurs and primitive dinosaurs. The new region, aptly dubbed "the Triassic Sector", is now being opened exclusively to the most experienced hunters, with the promise of hunting the ultimate carnivore: the mighty Megalosaurus.

Do you have what it takes to venture down under?

Dramatis Personae:
Ambient Animals:
*Peteinosaurus (Archaeopteryx AI)
*Lystrosaurus (Pig AI)
*Eryops (Moschops AI + swimming animation, source code modification required)
*Daemonosaurus (Gallimimus AI, source code modification required)
*Poacher (Megaloceros AI clone, lethal ambient that rarely spawns on map, requires extensive source code modification)
*Feral Hound (Smilodon AI clone, lethal ambient that rarely spawns on map, requires extensive source code modification)


Huntable Animals:
*Edaphosaurus (Brontotherium AI)
*Lotosaurus (Warthog AI)
*Coelophysis (Wolf AI, pending cityscape model conversion)
*Placerias (Rhino AI)
*Herrerasaurus (Diatryma AI)
*Plateosaurus (Megaloceros AI)
*Postosuchus (Smilodon AI))
*Liliensternus (Mammoth AI, modified to increase aggression)
*Megalosaurus (Bear AI, modified to increase aggression)
*Mystery 10th animal (Yeti AI replaced with Trex AI)


Areas:
Panerimos
Mfuto Island
Tatem Wastes
Dory Oasis
Vertigo Range
Hell Island
Greenshire
Mystery 8th map (in progress)

Weapons:
The new weapons were made by Alien DH. He's in charge of the weapon skins, sounds and stats, though I did change the skins a little bit.
*USP
*Remington SP 10 Gauge
*Spas-15
*.454 Revolver
*FN FAL
*LR300
*M40A3
*G-LAR
Last edited by P.Rex on 02 Feb 2013, 14:56, edited 3 times in total.
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Re: Carnivores Triassic

Postby Surf by Shootin » 02 Feb 2013, 11:33

Dont forget the Moddb page ;)
primum non nocere "First, do No Harm"

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Re: Carnivores Triassic

Postby P.Rex » 02 Feb 2013, 11:47

Got it, thanks!
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Re: Carnivores Triassic

Postby awesome24712 » 02 Feb 2013, 14:51

Are those weapons listed really the ones you use in-game? I remember using the FN FAL. . .
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Re: Carnivores Triassic

Postby ibuildcircuits » 02 Feb 2013, 14:54

awesome24712 wrote:Are those weapons listed really the ones you use in-game? I remember using the FN FAL. . .

In the latest versions, the SKS was renamed the FN FAL.
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Re: Carnivores Triassic

Postby P.Rex » 02 Feb 2013, 14:57

You're right, I forget to update the weapons list. Fixed.
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Re: Carnivores Triassic

Postby Lucy Kaedae » 02 Feb 2013, 20:26

Hey P.Rex here is the LR300 to replace the M4A1:
http://www.mediafire.com/?9q8beg4c423pt71

You can make a new skin for it if you wish. It was made by pheonix. The animations are really good IMO, and a massive improvement over the default M4.
EDIT: Oh I forgot to tell you I'm in the process of animating your Entelodont and reanimating the Yutyrannus for you :)
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Re: Carnivores Triassic

Postby P.Rex » 03 Feb 2013, 11:26

Thanks DawnShark, I'll check it out soon.
Hm, apparently IBC wants to pull his hands from this project. This is a very unfortunate setback. In this case, a lot of models would have to be remade.
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Re: Carnivores Triassic

Postby brundle » 03 Feb 2013, 12:12

Hello, there's my little work to support this great mod and its new models...
(I wonder will megalosaurus model be changed, or it's final yet...)
My skin are actually avaible to get by private message.
Attachments
postonew.jpg
My version of postosuchus, with eye more at the rear of its head, according to its skull shapes...
postonew.jpg (104 KiB) Viewed 5562 times
realistic allosaurus.jpg
New skin for megalo3.car (fixed many details now, i like to use it as a realistic allosaurus;] It's a total remake of a cerato 'tiger' skin found in J.Park mod)
realistic allosaurus.jpg (137.93 KiB) Viewed 5562 times
Keep on keepin' on!
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Re: Carnivores Triassic

Postby P.Rex » 03 Feb 2013, 12:17

Great skins! Very vibrant, and green is my favorite color.
Not sure whether Megalosaurus would be remade entirely or just reanimated, right now it's not very clear where we stand regarding the models. Either way, thanks for your contribution, these skins are awesome. :)
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