Unstable! 3.1.6#45 Carnivores 2
Stable! 3.1.5 Carnivores 2 | Carnivores Ice Age
3.1.4 Carnivores 2 | Carnivores Ice Age
3.1.3 Carnivores 2
3.1.2 Carnivores 2
3.1.1 Carnivores 2
3.1.0 Carnivores 2
2.1.5 Carnivores 2
SVN Code Repository, Working Copy
Before installing this patch, I recommend that you make a full backup of your game, including your save files to ensure that you do not lose any important data. Copying the entire Carnivores directory and renaming it to something like "Backup-Carnivores" will suffice.
To Install this patch, simply extract the contents of the patch .ZIP file into the Carnivores 2/IA directory, say "Yes" to replace any and all files.
The .ZIP in the download contains the following files which have been virus checked for your convenience and safety:
V_3DFX.REN - OpenGL 1.4 Renderer
V_D3D.REN - Direct3D 9 Renderer
CARN2.EXE - [Optional] Game/Menu executable
ICEAGE.EXE - [Optional] Game/Menu executable (Ice-Age, supports Ammo Supply Drop accessory)
UPDATE.TXT - Installation instructions + Information
HUNTDAT\ - [Optional] Additional or replacement files for the new patch.
For some fun, check out my SVN repo's history log:
- Code: Select all
4 months ago Rexhunter99 Commit before I radically update the game code to utilize OOP and unify renderers.default tip
5 months ago Rexhunter99 [220.127.116.11] Commit to ensure no loss of work. Worked heavily on OpenGL renderer optimizations including keeping state changes client side to remove stress on video card.
5 months ago Rexhunter99 [18.104.22.168] Optimized OpenGL renderer with support for core profiles 3.0 and up. MSAA is utilized.
13 months ago Rexhunter99 [3.1.5] Release commit
13 months ago Rexhunter99 [3.1.5] Final commit
13 months ago Rexhunter99 [3.1.5] Pre-release push / D3D screenshots fix, text fix, transparency fix, weapon info updated.
13 months ago Rexhunter99 [3.1.4] Safety commit - bugfixes for windowed mode and error checks refined.
13 months ago Rexhunter99 Pushing an alpha of C2-3.1.5
16 months ago Rexhunter99 Version 3.1.4 Testing #1 release push.
16 months ago Rexhunter99 v3.1.3 Release push
16 months ago Rexhunter99 Added Volumetric-Fog to OpenGL via GL_EXT_fog_coord, added Server project and tweaked D3D shadows. OpenGL runs a little faster thanks to glDrawArrays. v3.1.3
16 months ago Rexhunter99 Patch 3.1.3 experimental, push.
16 months ago Rexhunter99 Carnivores 2 Renderer Patch 3.1.2
16 months ago Rexhunter99 Patch v3.1.1 push (machf reports texture binding glitches)
16 months ago Rexhunter99 Direct3D 9 Renderer is 99% complete, I just need to fix the DinoCall picture (it crashes the renderer when loaded) OpenGl still needs optimizing and proper handling of blending/alphatesting/depthtesting and sorting. it needs front-to-back as well (currently i kludged it to back-to-front just so it works.
16 months ago Rexhunter99 Pre-Release patche builds, ready to go, just backing them up at the moment.
16 months ago Rexhunter99 Safety push, incase I stuff anything up or lose anything. Direct3D 9 renderer boots up, renders basic text and the sky ( no textures, sprites or models though)
16 months ago Rexhunter99 OpenGL works again, except water.
16 months ago Rexhunter99 Final push for the night, fixed the project to compile properly on my machine (and debug run as well)
16 months ago Rexhunter99 Initial push for Carnivores 2 Vanilla project patches.